Soul Slinger ★ Edit
"Your powers belong to me!"
Soul Slinger comes from the Satyr race which is famous for the mastery of magic manipulation. Satyrs are originally the Highborne who followed the demons of Burning Legion. Burning Legion converts their loyal servants from Elf to Satyrs, and grants them the capacity to use evil magic resources. Since then Satyr become a magic race, and Soul Slinger is one of the most talented Satyr of his generation. However, he was converted under the influence of Angels and came to Angelic Land to fight evil side by side with the other heroes.
Use on Your TeamEdit
We can say that this guy is the strongest Hero since the game was developed. "Why?" you ask. True, his first skill is not as strong as Pyrona but it can make the target unable to get healed or gain Rage. What does that mean? it means that Zweihander or other tank will get fold up in the enemy front column. It even works against Zweihander's immunity!
His second skill is a really dangerous one, it can remove anyone's rage and deals a lot of damage. Is pretty similar to Blazing Soul's Burning Flame skill but it hits 2 targets (verses her single target). His third skill increases damage and his fourth skill can gain regain rage really fast.
He is rather good against Elder Dwarf and any other hero types which needs rage badly to activate a skill. And he's vital in boss fights where every filled rage bar counts. Do fool yourself too much with warnings like "Females only recommended", with those skills, he'll help you a lot to survive harder quests and boss fights.
Unless you are doing a boss fight (particularly in Demon Invasion) where the boss can steal rage, you can use him in the front column. He is good enough with almost any Crest set, so you need to figure out which one is good for your actual tasks. Flash (agility) is recommended if you want him to hit first and stop enemy rage gathering even before it starts!
"It is not his damage output, what makes him important for your team, but the unique skills."
How to getEdit
|Absorbs a target's soul and decreases the target's power.Damages the target and prevents the target from gaining HP and Rage within 2 rounds (Target resistance is calculated separately.Valid on a target which is immune to magic.)||Damage+6|
|A chance to trigger the skill each round to damage 2 random targets and also drain their Rage.||Damage+8|
|Increase Mana and Magic Attack for yourself.||Passive: Damage+240|
|Restore Rage every 2 rounds.||Rage Regen+120|
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